Lineage II: The Chaotic Throne is a fantasy massive multiplayer online role-playing game (MMORPG) for the PC, and a prequel set 150 years before Lineage. It has become very popular since its October 1, 2003 launch in South Korea, reporting 610,918 unique users during the month of March 2007.
Players create a character as their avatar in the game's medieval-style virtual world. Humans, Elves and Dark Elves start off in the Kingdom of Aden while Dwarves and Orcs start off in the Kingdom of Elmore (Elmore was an entirely different continent until recent versions of the game that have since joined Elmore to Aden). Players can choose from either fighter or mystic professions at the start, except for Dwarves and Kamaels which are only able to select the fighter profession. This choice acts as an archetype for later profession options. Each race has its own set of classes, even if humans, elves and darkelves have a lot of classes which are very similar to their counterparts in the other two races.
Players have a variety of things they can do for fun in the game. They play alone or as part of a group to fight monsters and complete quests for new skills, experience points, and items. Player versus player (PvP) is a significant portion of the game. The game provides many social, political, and economic aspects which are developed through the community and by the actions, in-game, of single players. Lineage II features siege warfare like the original. To make sure PvP stays under control, the design includes a Karma system that provides negative consequences for killing other players when they are not fighting back.
Lineage II features greatly improved third-person 3D graphics over its predecessor. The game uses the Unreal 2.0 Engine developed by Epic Games.
Chronicle 5: Oath of Blood
The Chronicle 5 expansion was released September 6, 2006. Clans received a makeover and the player level cap was raised to 80. New siegeable castles were added to the towns of Rune and Schuttgart. The Demonic Sword Zariche was introduced.
Clan reputation can now be earned through Clan Academy, Clan Warfare, Clan Hall Battles and Clan Quests. Clan Reputation can be used to increase the rank of the clan to unlock clan skills and items. Clans of rank 5 and higher can create academies for the purpose of training and developing clan members. Members that complete their second class transfers through the academy receive commemorative items and increases the clan's reputation. Clan members of level 5 and higher can obtain a clan title. Clans can now have a maximum of 140 players, compared to the previous 40 players; accordingly, alliances can now only have 3 clans, instead of the previous limit of 12.
Roughly 50 skills were added for levels 55+ and the functions of certain skills were refined.
An extensive new crafting system was also introduced based on Life Crystals farmed from raid bosses, which can be traded to NPCs for items.